Thursday, June 10, 2010
Nuzlocke Challenge
Friday, April 23, 2010
Pokemon list.
-Beedrill
-Fearow
-Farfetch'd
-Kingler
-Weezing
-Shedinja
-Swalot
-Camerupt
-Spoink
7. Onix
Wednesday, April 14, 2010
Invisible Chess
Saturday, April 10, 2010
RPG on hiatus.
Thursday, March 25, 2010
Races - Gnolls
The gnolls are a relatively primitive people who once resided in the hills to the southeast of the Grasslands, before increasing passive arach activity began to infringe on their lands. Unwilling to risk the wrath of the mercantile arach’s many powerful allies, the gnolls instead attempted to retrieve a small portion of veloci land by stealth.
The attempt failed, however, and the veloci swiftly wrought their vengeance by displacing the gnolls from their homeland, pushing them back until they were well within the antheran-tiloca Grasslands. Unable to seek aid from their molluscan allies, who had been cut off by the manfolk merchant fleet in an attempt to bolster the naga against them, the gnolls sought refuge with the Grasslands races.
Antheran-tiloca recognition of their plight was minimal, and unwilling to make the same mistake as they had with the veloci, the gnolls avoided the antherans and began to shift towards the tiloca, eventually beginning to prey on them as their own food rations wore out. The tiloca fled their homes and began to migrate southwards, complicating the border dispute between the hnoca and naga.
The antherans, however, acted on overexaggerated tiloca reports of fatalities and used them as an excuse to refuse asylum to gnoll refugees and actively take up arms against the gnoll people. Strongly reminiscent of hyenas, gnolls rely more on cunning and guile than brute strength to get by.
Races - Veloci
The recent attempt of the gnolls to capture a slice of veloci territory lead the veloci to rally their people together in an all-out assault on the gnolls, ultimately uprooting them and driving them westwards into the Grasslands. The veloci, however, did not see the full extent of their actions, and ensuing gnoll attacks on the tiloca lead the tiloca’s allies, the nearby podida, to sack the veloci capital in retribution.
The veloci themselves have now been pushed back almost as far as traditional gnoll territory, and the conflict with the podida is continuing to escalate. The veloci are a strong reptilian race with sharp claws and fast legs, making them perfectly suited for more combative endeavours.
Monday, March 22, 2010
Races - Molluscans
The molluscans are the shelled island inhabitants who, together with the hnoca, oppose the autocratic mandate of the manfolk-antherans. Initially disturbed by manfolk activity in the channel separating them from the mainland, the molluscans allied themselves with the hnoca and naga in a bid to push the aggressive merchant fleet back.
Much of the south-western coast is relatively untouched by manfolk influence as a result, and the molluscan were able to set up profitable ferries to and from the hnoca and pre-displacement gnolls to forge alliances and enable trade between the peoples. A misplaced sympathy for their manfolk-antheran enemies later lead the naga to leave their alliance, and the ensuing construction of a manfolk town near the molluscan channel cut off their contact with their gnoll kin.
As a result, molluscans were unable to lend their support during the gnolls’ displacement and have since been unable to harbour refugees due to the presence of manfolk in the channel. The hnoca-veloci agreement has also placed stress on the molluscans’ relationship with the gnolls. Although they are slow-moving, molluscans are well-muscled and their shells offer them unparalleled protection in combat.
Wednesday, March 17, 2010
Races - Antherans
Sunday, March 14, 2010
Races - Manfolk
Sunday, March 7, 2010
My RPG. Part 4
Friday, February 26, 2010
My RPG. Part 3
Wednesday, February 17, 2010
My RPG. Part 2
Tuesday, February 16, 2010
My RPG. Part 1
Alright, here's a little update on what I've got going in my RPG.
Sunday, February 7, 2010
Acheivements
Wednesday, February 3, 2010
More RPG stuff.
In Final Fantasy 2, there is no experience point system. Instead there is a system where your stats would be affected by the way you battle. If you took damage, you would gain stamina. If you use a lot of magic, you'll gain a more power version of that magic and some MP. The list goes on and on. Each weapon, magic, and the stats on each character are leveled up via this system.
These rules apply for stats:
You can only gain one level for a stat per battle. You cannot get two level ups for a stat or weapon from one battle.
Running from a battle will cancel out any stat gains you may have gotten during the fight.
These mostly apply to the DoS version of the game, while it MAY apply to the original, a lot of things will not."